Not the day job, and not a portfolio piece either. These are the ones that got finished, which for a side project is the whole difficulty.
A construction deck for Welcome To..., for phones. It replaces the 81 physical cards while you keep playing on the paper score sheets you already own: three piles, the real bell-curve distribution, and the same two-card offer the board game is planned around. Installs to the home screen and deals a hand with no signal at all.
Play it →A tap-based mobile game built in Unity, out on the App Store and through store review like anything else I ship. Small on purpose: the interesting part was never the mechanic, it was carrying a Unity build all the way to a public listing and keeping it there.
App Store →The current one, and the most fun of them. A hex strategy game whose opponents are behaviour trees, which means it can play itself: a headless harness runs whole matches between them, and it has been running them for weeks. Every balance number in the game came out of those matches instead of out of an argument with myself about them.
Bot-vs-bot simlive
- Run time
- 0+hrs
- Matches
- 0+
LOS has played over 12,000 bot-versus-bot matches against itself: over 32 hours of simulated run time.
>32.96 h measured over 12,447 matches, 706 automated runs across 26 days; latest Oct 8, 2026
~est. roughly 7,438 hours of play a human never had to sit through
How this is counted →